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Interested in a radiosity course at GameInstitute.com?
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I'm most likely going to be starting on a course (or few) at GameInstitute.com
that covers radiosity. This/these course(s) will discuss standard techniques,
as well as the new innovations exposed by this project. If you want to know
more or to be informed when the course becomes available, be sure to drop me
an email:

  midnight@FluidStudios.com

Please include "GI Course Notification" in the subject, and I'll be sure to
save your request and notify you when the time comes.

On a more personal note...

Those of you that know me, know that when not confined to an NDA, have always
shared as much information as I can. So why am I advertising here that you
should pay for this information by signing up for an online course? Well, hear
me out, please...

When GameInstitute.com and I first talked about this possibility, I expressed
that I had every intention of freely distributing the source code and producing
a few documents that explained the work. I mentioned this because of the
obvious conflict of interest that it raises. Joe Meeneghan (CEO of GI, and an
all-around-great-guy) was very open and willing to discuss options.

As it turns out, the conflict is minimal.

The documents I planned on producing would cover very specific topics, as they
applied to this software. However, the GameInstitute.com courses would include
many various techniques (including the more common hemicube approach, for
example.) The course would include these techniques, along with
implementations of them, and also cover the finer implementation details that
I don't typically cover in my more general documents. Also, those that signed
up with the course would find added value in my personal attention.

All in all, the GameInstitute.com course could be summed up as an "advanced
extension" to the documents I typically produce, with a much finer level of
information detail.